The motion and actions of knitting are converted into interactions with the Nintendo Wii. Rather than being generic movements however, users need to actually decipher the differences between the motions of knitting and the motions of purling, wrapping the yarn, and transferring stitches. While still in early beta stages, the end goal is modeled after games such as Dance Dance Revolution or Guitar Hero, users are challenged to follow knits and purls on screen moving in rhythm with the game (and without dropping a stitch!) In KNiiTTiiNG however, players can only knit a ‘virtual cloth’ (as apposed to performing a dance or singing a song) which relates to other themes about tactility and code, while also bringing in elements of pop culture and video games.
Created in collaboration with Kyle E. Jennings.