Sustainable Systems in Design Seminar
University of San Francisco | Department of Art + Architecture | Fall 2010, Fall 2012, Fall 2013, Fall 2014, Fall 2016
This design elective will examine theories and practices that encourage the development of ecological consciousness as applied to design practice and production. Thinking beyond recycled plastics and reusable tote bags, this course will ask students to think critically about what sustainability actually means, and to examine the complexities in our choices of materials, processes, locations, quantities, production and consumption. Lectures, readings, discussions and student research will supplement project work addressing issues of sustainable technologies and materials, processes in production and consumption, and sustainable systems on both small and large scales.
University of San Francisco | Department of Art + Architecture | Fall 2011, Fall 2012, Fall 2013
Art Fundamentals is a foundational studio course that introduces students to a broad range of materials, methodologies, and strategies that are essential to the understanding and making of art and design. Students will be introduced to tools and processes in creating and 2-D and 3-D works, while learning foundational elements of composition, space, color, balance, proportion, scale and aesthetics. Course work will focus on demonstrations, processes and discussions that will help students develop both technical and conceptual skills in creating and critiquing works.
University of San Francisco | Department of Art + Architecture | Fall 2011
This course introduces students to the design of complex information systems. Information has been an effective way to communicate both abstract and concrete ideas from the time of the earliest cave paintings until the internet-based projects of today. Lectures, readings, and student research will supplement project work, introducing students to the concentrated disciplines of mapping, comparative timelines, and information design.
Senior Design Projects
University of San Francisco | Department of Art + Architecture | Spring 2009, Spring 2010, Spring 2011, Spring 2012, Spring 2014
This course will prepare students to create a final project that synthesizes what they have learned throughout their tenure in the Design Program. Through design development, writing, presentation, and production, students will be expected to place their detailed design research into specific critical, historical, social, political, cultural, and conceptual contexts. Throughout the semester, students will be charged with understanding and communicating how their chosen research relates to specific audiences and cultural practices via the framework of the academic institution, the art/design industry, and popular culture.
University of San Francisco | Department of Art + Architecture | Fall 2009, Fall 2010
This course introduces students to the detailed history, theory, and practice of digital design and publishing. Digital Literacy asks students to participate in the collaborative formulation of a new digital media framework. This course will introduce students to the advanced skills necessary to employ digital media in the technical, generative, and investigative context of art and design practice, taking students from the earliest history of computing and electronic media, into the digital-as-convergent media, and outward to examine the greater impact of digital media on the world of art, design, and culture. Design Literacy focuses on properties unique to digital media such as dynamic data, interaction design, social networks, and user-generated content, as well as subjects commonly taken up in the creation of digital work, including telematic space, time, decentralized authorship, collectivity, and the extended social life of digital projects.
University of San Francisco | Department of Art + Architecture | Spring 2009, Spring 2010
Visual Communication will introduce students to the study of graphic design as a wide-ranging practice for the creation, reproduction, and dissemination of visual messages. Through sustained project work, students will investigate the ways that text and image can foster both positive and negative cultural representations as instruments of information, identification, and persuasion. Course work will include directed critiques and guided discussions, placing equal emphasis on concept and craft. Lectures, readings, and student research will supplement project work, introducing students to the concentrated study of typography, semiotic, visual rhetoric, and design history.
Digital Media 1
San Francisco State University | Department of Design & Industry | Fall 2008
This course offers an introduction to digital media design for multimedia presentations and screen-based design. The topics for this course include conceptual approaches to designing new media, basic graphic design considerations germane to this medium and production skills using digital media applications. Students will incorporate Photoshop and Illustrator skills with Dreamweaver, HTML, and Flash.
Interim BFA Advisor / Independent Studies & BFA/MFA Thesis Supervisor
CADRE Laboratory for New Media | School of Art & Design | Spring 2005 – Spring 2007
Responsibilities included designing curriculum for the BFA in Digital Media program, integrating Digital Media curriculum into the Core Foundation program for all Art & Design classes, serving on BFA & MFA committees, advising students on both independent projects as well as course work. Additional accomplishments included: overseeing SWITCH – the online journal of New Media theory, obtaining sponsorship with Wired Magazine for seminar students, organizing student exhibitions and film screenings both on and off campus, organizing department field trips, internships and career opportunities.
Advanced Digital Video
CADRE Laboratory for New Media | San Jose State University | Spring 2007
Advanced Digital Video explores both advanced production models & special effects, as well as advanced concepts and framing of ways to present video. This course also focuses on experimental uses of video such as cell phone camera phones, ipod videos, video for the web, and others. Additionally we will look at ways to present video outside of the box including video installation, projection, and site-specific work.
Contemporary Media Seminar
CADRE Laboratory for New Media | San Jose State University | Fall 2006
This course explores issues of contemporary media studies. The class combines discussions around digital media issues, exploration of students’ own work and ideas, field trips, and real life applications. This course offers an exploration of aesthetic, cultural and social implications associated with new digital technology, an investigation of theoretical topics in digital media art and analysis of contemporary technology related issues that shape the discourse in digital media art, pop culture, and contemporary society. This course is taught as both theory and practice. It focuses a portion of the semester on real life applications and potential outlets for work and practice outside of school.
Introduction to Digital Media
CADRE Laboratory for New Media | San Jose State University| Spring 2005, Fall 2005, Spring 2006, Fall 2006, Spring 2007
This course explores the fundamental concepts and methods of Digital Media production. It is a Visual Art course and approaches media from a fine art perspective. Students produce artworks using currently available imaging, composition and web design software. The class focuses on current methods, trends and conceptual frameworks for artistic production involving information technology. The course emphasizes creative and critical thinking, problem solving and computer literacy. Students will explore digital media through Imaging (Photo Shop), and Net.Art (HTML, Dreamweaver, Image Ready)
* For this course I also redesigned core curriculum so that this course was included in the curriculum for all Art & Design majors.
Web Design 1
San Mateo Community College | Multimedia Art & Technology Department | Spring 2006
This course teaches the fundamentals of creating a website through a mixture of hands-on exercises, lecture, and demonstration. Topics include site layout principles, a discussion of HTML, color and image preparation for the web, browser compatibility, graphic user interface design, usability and Internet ethics & copyright issues. Students build a basic website following accepted design layout standards. The class focuses on Dreamweaver, but also uses Adobe Photoshop/ ImageReady.
Art as System
CADRE Laboratory for New Media | San Jose State University | Spring 2005
This course is an exploration of art as the experience of an information system, including methods and techniques for simulation, networks and information mapping. This course is a Visual Art course and approaches media from a fine art perspective. The class develops software to explore issues and problems involving graphic visualization, mapping, database and networks. The course emphasizes artistic production informed by contemporary issue in science and philosophy. Conceptual content includes: surveillance: privacy vs. openness, information mapping - collecting, organizing and interpreting/translating data, collective intelligence, intelligent environments/AL, hypertext theory, complexity.
University of California, San Diego | Visual Art Department | Fall 2004
This is a basic course required of all students majoring in Interdisciplinary Computing and the Arts. The course covers basic computer skills, Photoshop, Image Ready, web design, and other skills. In addition the theoretical and conceptual aspects of computing in the arts are presented in critical discussion to combine theory with practice.
Culture, Art, and Technology (CAT)
University of California, San Diego | Sixth College | Fall 2003, Winter 2004 & Spring 2004
This core sequence of courses develops students’ abilities to explore the richness of intellectual and academic multiplicity, write effectively, ask and examine difficult questions, work with multiple media and sensory experiences, collaborate in teams, consider ethical issues, develop digital literacy, and explore art and technology in a cultural context. This is a seminar course focusing in discussion and writing.
Electronic Technologies in Art
University of California, San Diego | Visual Art Department | Winter 2003
Electronic Technologies in Art, is nick named "the Robotics course". The studio portion of the class consists of learning and understanding basic electricity principals to building small electronic experiments using sensors. These small projects lead to creating independent projects utilizing basic electronics to make interactive art pieces. Conceptually this course looks at other artists using robotics, electronics, and interactivity, questioning the triangle between art work, artist, and viewer and how interactivity in art works challenges the notions of perhaps more "traditional" art works.
Digital Media I: Time, Movement, and Sound
University of California, San Diego | Visual Art Department | Fall 2002
Looking at many of the founders of the moving image and interactive art works from film history to net.art, this course addresses some of the basic questions of digital art works. Most importantly, the question: How can we as contemporary artists create works of art that utilize technology but are not necessarily about the technology and speak across disciplines to larger art circles about non medium specific issues such as concept, aesthetics, composition, design, and theory.